Let me know what you recommend others play from this console. Japanese-only, but there is a fan-translation that you can easily find.Ĭonker's Bad Fur Day: *M-rated Rare developed action platformer about a trash-talking squirrel. Give it a try!Ī very unique live simulation game that will scratch the RPG/story-heavy itch that the N64 severely lacks in. Linux via Proton, so the N64 rom is probably the easiest to get running, which is why I mentioned it here.īit of a hidden gem racing game, in which you race around in Volkswagen New Beetles. There are issues with running this fast-paced pod racing game on other platforms incl. Really fun rail ‘shooter’, in which you have to take picture of Pokémon on a tropical island. Click on any of the links below to be taken to the full. This page contains links to help you find every Power Star in every course for Super Mario 64. Often considered better than Mario Kart 64, which has more advanced sequels on other platforms so I excluded that from this list. Welcome to IGNs Super Mario 64 Walkthrough. Easier to get running than the PC port of SM64 (see below), so I mention it here as well. With emulations of Nintendo games available that fix these issues and make the games run smoothly if you have the right hardware, it reeks of lazy emulation at a high price. If Nintendo does plan to release more games onto the Nintendo 64 library on the Switch, bugs like this shouldn’t be ignored and more effort should be put into making these games run well.3D platformer that still holds up well. Not only does it make no sense that this lag was added, but JCog even removes these hacks at the end of the video and shows the game not only running fine without them but better.Ĭonsidering the Watt crash is seen as a game-breaking bug, and the fact that players are paying extra money on top of their Nintendo Switch Online subscriptions to play these emulations, it feels like issues like this that are seemingly known to developers should have been dealt with. The latter, which was mentioned in Cog’s video, is the seemingly added hacks by developers in the code that make certain parts of the game lag horribly, like in the Lava Piranha boss fight and even the in-game menu. This is the only way to flush your in-game saves into your Switch’s storage. If you don’t want to do that and want an even more tedious way to confirm your saves, do what I do and completely close the Switch’s emulator once you have saved your game and then reopen it. If you don’t want to do that, relying on the suspend point method rather than in-game save boxes is another option. In that case, it seems like the only option in terms of avoiding losing all your progress is to play the lower frame rate PAL version (which you can access by ticking a box in the settings of the Nintendo 64 Library). If you don’t have a hacked Switch, you will face this issue when playing the US version of the game. It seems like the only way to remove this bug is by removing and changing code in a home-brewed Switch. According to the coding in the Japanese version, it seems as if this bug was fixed in that version alluding to the fact that this was a known bug. Using the home-brewed Switch function, JCog removed Watt’s idle graphics effect when he hits a game over screen, and shows that the game does not crash if this effect is removed. JCog also notes that Watt is ‘the only partner that produces a graphics effect when idle’. Apparently, the original developers would ‘store things in this way all over’. So why does Watt make the game crash? As JCog details in his video using a hacked Switch, it seems the in-game code mistakenly keeps Watt’s code deep in the background of the game over screen.
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